Art
- Hard Surface Modelling (Autodesk 3ds max, Blender)
- Digitisation with laser scanner or camera as photogrammetry (Agisoft PhotoScan,
Geomagic, Polyworks) - Texturing, Material and Shading in PBR style (Substance Designer, Affinity Designer and
Affinity Photo) - Voxel modelling (Magica Voxel)
Design
- game conception and prototyping of historical material and scientific sources for
applications, web, Augmented Reality and Virtual Reality - world building, research and map creation
- planning and executing modular architectural systems
Language
- German (native)
- English (intermediate)
- Japanese (learning)
2020-03 to now
Level And Prop Artist
Planning, creating and publishing of 3D game-ready assets in PBR texture and material style for multiple game engines (Unity3D and Unreal Engine 4) on different international platforms
2019-01 to 2020-03
Game Designer and 3d Artist Museum4Punkt0 Prussian Cultural Heritage
Foundation
Creating of solutions in game design, 3D art and media design – furthermore
conception and advising of games and media in cultural heritage
2016-02 to 2018-12
3D Artist and Designer ZEDIKUM Prussian Cultural Heritage Foundation
Creating of reconstruction, prototype and games under scientific restrictions –
furthermore 3D digitalisation, processing and staging of historical objects
2014-05 to 2015-09
3D Artist the project Mosys3D University of Applied Sciences for Engineering and
Economics Berlin
Reconstruction of the historical City of Samarra based on scientific evidence and
exhibitions in cooperation with the Islamic Art Museum
2009-10 to 2014-05
Game Design, Bachelor of Art at the University of Applied Sciences for
Engineering and Economics Berlin